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| Issue |
Title |
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| Vol 14, No 2 (2023): BRAIN. Broad Research in Artificial Intelligence and Neuroscience |
The Effects of Gamification in Education: A Systematic Literature Review
(Paper ID: 1403)
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Abstract
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Nadire Cavus, Imran Ibrahim, Michael Ogbonna Okonkwo, Nurudeen Bode Ayansina, Temiloluwa Modupeola |
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| Vol 9, No 1 (2018): BRAIN - vol. 9, issue 1 (2018) |
Re-shaping Education: Role of Internet Resources in Increasing the Efficiency of the Educational Process
(Paper ID: 755)
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Abstract
PDF
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Simina Maris, Stefan Alfred Maris, Luisa Dungan, Titus Slavici |
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| Vol 8, No 2 (2017): BRAIN, volume 8, issue 2, year 2017 |
Pros and Cons Gamification and Gaming in Classroom
(Paper ID: 689)
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Abstract
PDF
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Iulian Furdu, Cosmin Tomozei, Utku Kose |
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| Vol 13, No 2 (2022): BRAIN. Broad Research in Artificial Intelligence and Neuroscience |
The Attitudes of Teacher Candidates towards the Gamification Process in Education
(Paper ID: 1280)
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Abstract
VIEW PDF
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Huseyin BICEN, Burak DEMIR, Zohre SERTTAS |
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| Vol 13, No 1Sup1 (2022): BRAIN. Broad Research in Artificial Intelligence and Neuroscience |
E-Learning Technologies for Future Teachers: Introduction of Educational Innovations in Higher School Practice
(Paper ID: 1277)
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Abstract
VIEW PDF
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Andrii LYTVYNOV, Yana TOPOLNYK, Larisa CHUMAK, Nataliia PRYKHODKINA, Larysa ANTONIUK, Svitlana KRAMSKA |
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| Vol 12, No 2 (2021): BRAIN. Broad Research in Artificial Intelligence and Neuroscience |
Motivational Effects of Gamification Apps in Education: A Systematic Literature Review
(Paper ID: 1144)
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Abstract
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Yakubu Bala Mohammed, Fezile Ozdamli |
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