Issue Title
 
Vol 14, No 2 (2023): BRAIN. Broad Research in Artificial Intelligence and Neuroscience The Effects of Gamification in Education: A Systematic Literature Review
(Paper ID: 1403)
Abstract  PDF
Nadire Cavus, Imran Ibrahim, Michael Ogbonna Okonkwo, Nurudeen Bode Ayansina, Temiloluwa Modupeola
 
Vol 9, No 1 (2018): BRAIN - vol. 9, issue 1 (2018) Re-shaping Education: Role of Internet Resources in Increasing the Efficiency of the Educational Process
(Paper ID: 755)
Abstract  PDF
Simina Maris, Stefan Alfred Maris, Luisa Dungan, Titus Slavici
 
Vol 8, No 2 (2017): BRAIN, volume 8, issue 2, year 2017 Pros and Cons Gamification and Gaming in Classroom
(Paper ID: 689)
Abstract  PDF
Iulian Furdu, Cosmin Tomozei, Utku Kose
 
Vol 13, No 2 (2022): BRAIN. Broad Research in Artificial Intelligence and Neuroscience The Attitudes of Teacher Candidates towards the Gamification Process in Education
(Paper ID: 1280)
Abstract  VIEW PDF
Huseyin BICEN, Burak DEMIR, Zohre SERTTAS
 
Vol 13, No 1Sup1 (2022): BRAIN. Broad Research in Artificial Intelligence and Neuroscience E-Learning Technologies for Future Teachers: Introduction of Educational Innovations in Higher School Practice
(Paper ID: 1277)
Abstract  VIEW PDF
Andrii LYTVYNOV, Yana TOPOLNYK, Larisa CHUMAK, Nataliia PRYKHODKINA, Larysa ANTONIUK, Svitlana KRAMSKA
 
Vol 12, No 2 (2021): BRAIN. Broad Research in Artificial Intelligence and Neuroscience Motivational Effects of Gamification Apps in Education: A Systematic Literature Review
(Paper ID: 1144)
Abstract  View PDF
Yakubu Bala Mohammed, Fezile Ozdamli
 
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